In the absence of instantiation limits, whether a C++ compiler
will halt when compiling a given program is undecidable.
(Todd L. Veldhuizen)

Zelda II is the worst Zelda-Part I know so far. Anyway, this implementation in 3d (found here) is very nice. I just began playing it.

Unfortunately, it needs the Unity Web Player. And unfortunately, its Zelda 2. Could somebody please do something similar for my favourite Zelda-Part, Zelda 4, Links Awakening?